![]() This can be quite disappointing if anyone in your group has scripting talents. Eventually I ended up switching to Blender for a combination of financial reasons and its better flexibility, but Lightwave still holds a special place in my. So even if you manage to write a script that turns your guitar into a UFO there is no guarantee that it will work with the next version of Blender. Blender does not have a stable API and probably never will. Simulink in 2023 by cost, reviews, features, integrations, deployment, target market, support options, trial offers, training options, years in business, region, and more using the chart below. One thing you get with either Lightwave or C4D is a stable API. What’s the difference between Blender, Cinema 4D, LightWave 3D, and Simulink Compare Blender vs. I have written several AddOns to emulate mograph functionality in Blender, but it always falls short of the real thing. I doubt lightwave does either (but I don’t know).Īlso you get Mograph which is unique and HOT. Blender can not and probably never will generate RPF files. You also get the RPF file format which works with all the 3D effects that come with After Effects. You get full camera matching between apps. There are nice features in C4D for working with After Effects. Models were checked and prepared to work well with popular 3d software: 3DS Max, Maya, Blender 3d, Cinema 4D, Sketchup and other. Anything below Studio does not even have all the features that Blender has. If you do choose C4D you will want to get the Studio version. This assumes you need three copies and are not going to buy one and share/steal 3 licenses (which is a violation and commonly done at many boutiques I have visited). (you still don’t get any fluid with that). I guess you are all independently wealthy as well, right…?ģ C4D licenses with all the Blender features will run you $11,085 for one year. I've never use Softimage, but the principal thing I know about it : "modelize it in Alias and animate it in Softimage" and everythings I read on it explained how Softimage was an incredible tool to animate your scenes and your models, but modelize and texturate wasn't a pleasure. Compare price, features, and reviews of the software side-by-side to make the best choice for your business. I've try Lighwave, it's a good software but I spent not enought time on it to really appreciate this tool. In fact in 2005/2006, lots of people admeted that Blender has got one of the best and easyway to use UV map's editor. these two softwares are really closer than I expected ! Actually, the harder things to learn are particules systems, the UV map editor and the hypershade panel. So coming from Blender, Maya 6.5 looks easier to use. ![]() I've never learn so much in 3D than when I've learn using Blender. It helps the technician to diagnose problems and. ![]() sometime it works, and sometime not so you have to find an other way to realize it. Lightwave, Softimage, Blender and other 3D modeling and animation software. Both tools offer high-quality output and are reliable solutions. So you have to test things, and you try to convert other 3D's tutorials for Blender. Since Embergen simulates so fast its often easy to. ![]() In 2004, it was not easy to find tutorials for Blender (except on specifics forums). The second thing to know about Blender is : It's a LEGO box without plans ! And suddenly, everything looks so easy and quick that you can't imagine working in 3D without shortcuts. but not so much if you are a daily user of Photoshop or Illustrator. The first things to know about Blender are : shortcuts ! In 2004, I've spent one month to force me to learn shortcuts and when you come from 3D Studio (DOS), 3DS Max (NT4) or Cinema 4D (Mac OS / OSX), it's a hard thing to integrate to use a 3D software. Well I use Blender since 2004 and it's an incredible tool, but the logical of this sofware is really specific. I played with Blender a few times but it was just too strange to me, I am saving learning this one last, if ever, but If someone can give me a good reason why I should start learning the old IRIX version of Blender I would be interested to hear it. I personally started learning PowerAnimator first, moved on to Maya, will move on to Softimage next - I play with Lightwave now and then but after using PowerAnimator/Maya, Lightwave seems very unsophisticated and missing many (what I would consider basic) features, and I still can't seem to be able to source any good tutorials for Lightwave. I'm not sure what the pipelines were when Maya came into the picture. I believe the pipeline for studio's back in the IRIX days used to be: model stuff in Alias PowerAnimator, animate in Softimage, render in Renderman. I'm no expert, but from what my understanding is no one really uses Blender for production work, lightwave was a nice toy, softimage had great animation tools, and Maya is still being used today.
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